So this project hasnt had the best start, like my old Rover sat on the driveway it splutters and coughs but at this moment has been sat on the driveway for quite a few months now.
BUT NO MORE!
I have just taken delivery of even more hasslefree miniatures!
so lets get the whip cracking!
I've been writing a whole new ruleset for the past few weeks. i would love some opinions on what i have so far.
Basic game overview:
quick uncomplicated system of rules
Dice rolling, quite often using the age old system of requiring to roll under a number with 2D6
Characters
Any miniatures can be used thanks to a simple stats system which simply adds up a "Bravery Value" based on age, any armour (helmets etc) and what weapons they are carrying.
this single number represents how brave the character is - dictating how far they can move, how many times they can shoot, and how likely they are to be successful in performing actions.
special rules are given to the characters by simply looking at what the character is (cop, soldier, lazy, athlete, angry, scared, etc)
Zombies
the zombies will by automated by random dice rolling, they will have varying degrees of intelligence and will generally be attracted to the characters through sight and noise!
zombies can be killed, by sheer brutal force or pure luck, generally though, a shooting or combat attack against a zombie will simply send them stumbling backwards, this gives your character vital time to run away until the zombie closes in, encouraging your own characters to interact, working together, and also gives you a gameplay mechanic to "pinball" zombies towards enemy teams.
Gameplay
Movement is simple, but as soon as your character even glimpses a zombie they test for bravery. failing this may leave them slightly incapacitated (stunned) or may make them run for their lives.
Shooting takes up movement, depending on the difficulty of use (pistols easy, sniper rifle not so), the weapons are more effective at their natural range, pistols up close, rifles further away, and sniper rifles and rocket launchers are great at long distance, but unweildy closer up. weapons also have a stopping power, a representation of how hard they "hit" the zombies, knocking them backwards.
Combat is all about how suited to combat your weapons are, there are alternate options of course (fists, a hastily grabbed rock) but these are generally non-lethal to zombies. a well placed baseball bat to the head will send a zombie stumbling back, whereas a sniper rifle placed under the chin will send a zombies head flying into the stratosphere, but getting it there is obviously much more difficult.
Expansion packs
I have no plans to incorperate human on human combat in this iteration of the game, it will be assumed all humans want to work together.
however I will be including "extensions" to the rulebook, detailing further game elements such as vehicles, special rules, special characters, settings and other monsters.
As I have just recieved the hazmat team from hasslefree, i will definately be writing up a military expansion, to allow evil corporation goons to run amok in the Zomg! world.
Well thats a basic summary, please do comment and suggest some ideas, I'm after a nice simple game system thats friendly, fun, and most importantly, so open ended that you can tailor it to nearly any small team based gaming.
hopefully I can get a rough draft of the rulebook hosted online at some point (any pointers?)
Cheers all.
TSINI
Hobby time. Kingdom Death & Battle Systems
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*Kingdom Death: Great Game Huntress Pin-up (Pinups of Death)*
I've actually managed to put brush to paint to model this week.
Whilst waiting for Kingdom ...
10 years ago